Essentially, herbs are going to be used in one way or another to do one of the following:
- buff the character
- restore the character
- mysterious effects (!?)
What buffs and restorations that might be available is highly dependent upon what the basic stats of players are and how the game plays. Essentially, herbs will be added as needed to balance the game. For instance, if it is taking people too long to restore their health, we'll add a health herb. If people often find that they need more strength to perform tasks, we'll make a strength buff herb, etc. These are just very simple examples.
List of possible herb types Edit
Herbs and other floral remedies might come in any of the following forms.
- Cap (Fungus)
- Spine (Cactus)
For example, Acantha Leaf or Wolifrew Lichen. Furthermore, different herbs would be found in different terrain types, with more potent herbs being rarer and in harder-to-reach places.
Herb Usage (Speculative) Edit
- Simply eaten as-is to achieve some basic effects. Herbalism skill used to find the herbs, also explains what the herbs are and do.
- Used in conjunction with tobacco or to create new tobaccos. Tobaccos would be for use in role-play or to add positive or negative buffs to a player
- Creation of teas that could be used to heal players or add effects (positive, negative, possible death?) & for role-playing purposes
- Creation of potions with sister-skill Alchemy (?)
Something to Think About Edit
How do other MUDs use herbs? What works, what do people find useful? What doesn't? Herbalism would make a good library skill and pre-requisite for people trying to get in to the magical/spiritual guilds.
The following might be good sources of ideas regarding this topic: